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GT App

GT

Role

Junior UX Designer

Team

1 Sr UX Designer
4 Jr UX Designers
x Tech Leads
x Senior Developers
x Jr Developers

Timeline

4 months
Sept – Dec 2026

Tools and skills

Figma

hero — three screens

01

Problem

Existing apps optimise for entry: add a receipt, tap the people, done. In twelve interviews nobody’s pain was entry — it was the two weeks after, chasing a friend for £14 without becoming the person who chases friends for £14. So the brief moved: not "make splitting faster" but "make settling socially free".

02

Process & research

Six interviews

affinity wall

140 notes, four clusters.

journey map

Where every flow quietly ended.

03

Wireframes & iteration

Three structures tested with eight people. V1 buried balances in a tab; V2 put a running balance in the header and lost it on scroll; V3 made the balance the home screen. V3 won by a mile.

wire v1

Balance in a tab

wire v2

Sticky header

wire v3

Balance is home

04

Final UI

One loop: see what you owe, settle it, watch it clear. Nudges are written in the app’s own voice, so the user never composes the awkward message themselves.

balance home

settle sheet

nudge composer

40s

to first split, from 4 min

73%

settled within 7 days (was 41%)

4.7★

App Store, 1.2k ratings

05

Reflection

I over-invested in the receipt scanner. It demoed beautifully and almost nobody used it — the interviews had told me that and I built it anyway because it was the fun problem. Next time the research gets to veto the roadmap.

Credits

Eng: J. Marsh, P. Okafor · PM: L. Duarte · Brand: Kaleido Studio

My role

All research, IA, UI, prototype, handoff. Not mine: brand identity, motion polish.

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